The Adaptable Kindred. Adaptable and widespread throughout the realm, serving as the most common race and the default player character option.
Physical Appearance
- Diverse in appearance with a wide range of skin tones, hair colors, and physical builds
- Heights typically range from 150 to 185 tall
- No innate magical features, though some decorate themselves with magical items or enchanted tattoos
- Lifespans averaging 70-90 years, extended somewhat by healing magic
- Fashion varies widely by region, profession, and personal taste
Biology & Abilities
- Jack-of-all-trades physiology allowing them to adapt to various environments and tasks
- Greater physical endurance than many magical races
- No innate magical abilities, but many learn spellcasting through study and practice
- Require regular sleep cycles in conventional beds
- Omnivorous diet with regional preferences
Culture & Society
- Highly social and community-oriented, forming towns and villages wherever possible
- Adaptable traditions that readily incorporate elements from other cultures
- Strong emphasis on craftsmanship, trade, and innovation
- Value practical solutions over purely magical ones
- Celebrate seasonal festivals and life milestones with enthusiasm
- Diverse religious and philosophical beliefs
Special Needs at The Inn
- Comfortable traditional beds and furnishings
- Regular meal schedules with varied options
- Common areas for socializing and sharing stories
- Entertainment options like music, games, and storytelling
- Appreciate small luxuries and touches of comfort
Interactions with Other Races
- Natural diplomats who often serve as intermediaries between different races
- Curious about magical beings and often seek their knowledge
- Sometimes envious of other races’ innate magical abilities
- Quick to form business partnerships and friendships across racial lines
- Particularly fascinated by the Lumari’s crystalline beauty
Story Potential
- Human merchants bringing exotic goods from distant regions
- Village elders seeking help with local problems that require both practical and magical solutions
- Young Human apprentices eager to learn magical crafts to incorporate into traditional human trades
- Human adventurers sharing tales from their journeys and becoming regular patrons
- Human families passing through on pilgrimages to ancient sites