The Adaptable Kindred. Adaptable and widespread throughout the realm, serving as the most common race and the default player character option.

Physical Appearance

  • Diverse in appearance with a wide range of skin tones, hair colors, and physical builds
  • Heights typically range from 150 to 185 tall
  • No innate magical features, though some decorate themselves with magical items or enchanted tattoos
  • Lifespans averaging 70-90 years, extended somewhat by healing magic
  • Fashion varies widely by region, profession, and personal taste

Biology & Abilities

  • Jack-of-all-trades physiology allowing them to adapt to various environments and tasks
  • Greater physical endurance than many magical races
  • No innate magical abilities, but many learn spellcasting through study and practice
  • Require regular sleep cycles in conventional beds
  • Omnivorous diet with regional preferences

Culture & Society

  • Highly social and community-oriented, forming towns and villages wherever possible
  • Adaptable traditions that readily incorporate elements from other cultures
  • Strong emphasis on craftsmanship, trade, and innovation
  • Value practical solutions over purely magical ones
  • Celebrate seasonal festivals and life milestones with enthusiasm
  • Diverse religious and philosophical beliefs

Special Needs at The Inn

  • Comfortable traditional beds and furnishings
  • Regular meal schedules with varied options
  • Common areas for socializing and sharing stories
  • Entertainment options like music, games, and storytelling
  • Appreciate small luxuries and touches of comfort

Interactions with Other Races

  • Natural diplomats who often serve as intermediaries between different races
  • Curious about magical beings and often seek their knowledge
  • Sometimes envious of other races’ innate magical abilities
  • Quick to form business partnerships and friendships across racial lines
  • Particularly fascinated by the Lumari’s crystalline beauty

Story Potential

  • Human merchants bringing exotic goods from distant regions
  • Village elders seeking help with local problems that require both practical and magical solutions
  • Young Human apprentices eager to learn magical crafts to incorporate into traditional human trades
  • Human adventurers sharing tales from their journeys and becoming regular patrons
  • Human families passing through on pilgrimages to ancient sites