The rich tapestry of Elvarien’s inhabitants transforms innkeeping into an art of cultural accommodation. Each race requires specialized environments—from humidity-controlled chambers for Sylvani to ceiling perches for Aerids—alongside distinct cuisines ranging from mineral supplements for Golemkin to nectar confections for Pom Poms. Understanding proper customs, traditions, and taboos proves as essential as physical amenities, creating a layered management experience where thoughtful design and culturally-informed service transform your establishment from mere shelter to celebrated haven, attracting increasingly prestigious guests whose unique requests and rewards enhance your inn’s reputation throughout the realm.

Humanoid Races

Human

The Adaptable Kindred. Adaptable and widespread throughout the realm, serving as the most common race and the default player character option.

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Lumari

Crystal-Infused Beings. Crystal-infused beings who glow softly in darkness and require special meditation chambers rather than traditional beds.

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Sylvani

The Blossoming Folk. Plant-hybrid people with bark-like skin and flower blooms on their heads who prefer rooms with abundant sunlight and moisture.

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Vulpians

The Clever Traders. Fox-like folk known for their cunning and mercantile skills, sensitive to temperature.

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Golemkin

The Living Sculptures. Partially animated stone/clay beings who sleep standing and need minimal furnishings.

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Non-Humanoid Races

Aerids

The Cloud Dwellers. Cloudlike floating beings who need ceiling perches and don’t use conventional furniture.

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Myconids

The Fungal Collective. Sentient fungal entities who prefer dark, damp spaces and release helpful spores.

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Drakonids

The Miniature Dragonkin. Small dragon-like beings who quire heat-resistant furnishings and hoard shiny objects.

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Cephalians

The Tentacled Scholar. Tentacled aquatic intellectuals who need water features in their rooms.

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Magical Small Folk

Wisps

The Luminous Elementals. Tiny glowing elementals who live in lanterns or bottle.

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Brownies

The Helpful Housekeepers. Helpful household spirits who assist with inn tasks if treated well.

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Spritelings

The Mischievous Gardeners. Mischievous nature spirits who can help gardens flourish but might play pranks.

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Pom Poms

The Fortunate Fluffballs. Fluffy ball-like creatures that bounce around and bring good luck (inspired by Final Fantasy Moogle).

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Mystical Entities

Dream Weavers

The Slumber Architects. Ethereal beings who enhance the quality of guests dreams.

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Living Books

The Sentient Tomes. Sentient tomes containing stories and knowledge who serve as both guests and sources of information.

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Echo Ghosts

The Memory Keepers. Benign apparitions who replay historical moments from the inn’s past.

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Monster Races

Elemental Monsters

  • Flame Imps: Small, mischievous fire elementals
  • Stone Trolls: Slow, powerful creatures with rock-like skin
  • Typhoon Sprites: Violent wind entities that create destructive whirlwinds
  • Mud Lurkers: Ambush predators that hide in swamps and bogs

Beast Monsters

  • Direwolves: Oversized, intelligent wolves that hunt in coordinated packs
  • Griffons: Majestic eagle-lion hybrids that control mountain territories
  • Basilisks: Reptilian creatures with paralyzing gazes
  • Chimeras: Monstrous combinations of multiple animals

Undead Monsters

  • Wraiths: Vengeful spirits that drain life energy
  • Bone Walkers: Animated skeletons with eerie intelligence
  • Grave Mists: Clouds of necrotic fog that consume the living
  • Haunted Armors: Possessed battle equipment acting with purpose

Magical Abominations

  • Mimics: Shapeshifters that disguise themselves as furniture or objects
  • Spellblights: Manifestations of magic gone wrong
  • Void Creepers: Entities from between dimensions that defy natural laws
  • Enchanted Constructs: Artificial creatures animated through complex magic

Forest Dwellers

  • Thorn Beasts: Plant-animal hybrids with protective spikes
  • Moss Giants: Towering creatures covered in vegetation
  • Shadow Stags: Deer-like beings that can phase through trees
  • Fungal Swarms: Collective entities that move and think as one

Aquatic Terrors

  • Kraken Spawn: Smaller relatives of the legendary sea monster
  • Coral Serpents: Snake-like creatures with poisonous bites
  • Abyssal Hunters: Deep-water predators adapted to extreme pressure
  • Siren Eels: Hypnotic creatures that lure prey with beautiful lights

Mountain Monsters

  • Avalanche Bears: Massive, white-furred beasts that trigger snowslides
  • Stone Drakes: Dragon-like creatures with rocky hides
  • Echo Bats: Flying predators that use sound to disorient prey
  • Crag Stalkers: Spider-like monsters that climb vertical surfaces with ease

Underground Terrors

  • Crystal Worms: Burrowing creatures that consume precious minerals
  • Gloom Dwellers: Pale, eyeless humanoids adapted to permanent darkness
  • Magma Serpents: Fire-resistant snakes that swim through lava
  • Cave Leviathans: Massive, ancient creatures that rarely surface